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	<title>Hypn.za.net &#187; Diablo 3</title>
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		<title>Thoughts on Diablo 3 (beta) classes</title>
		<link>http://www.hypn.za.net/blog/2012/01/25/thoughts-on-diablo-3-beta-classes/</link>
		<comments>http://www.hypn.za.net/blog/2012/01/25/thoughts-on-diablo-3-beta-classes/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 11:47:00 +0000</pubDate>
		<dc:creator>Hypn</dc:creator>
				<category><![CDATA[Diablo 3]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.hypn.za.net/blog/?p=602</guid>
		<description><![CDATA[These are some of my thoughts on the difference Diablo 3 classes. I&#8217;m not a serious gamer, and this isn&#8217;t an attempt at theory crafting or suggesting that any of the classes are imbalanced. Item drops are random, and can make a huge difference to the damage your character does as well as it&#8217;s survivability [...]]]></description>
			<content:encoded><![CDATA[<p>These are some of my thoughts on the difference <strong>Diablo 3</strong> classes. I&#8217;m not a serious gamer, and this isn&#8217;t an attempt at theory crafting or suggesting that any of the classes are imbalanced. Item drops are random, and can make a huge difference to the damage your character does as well as it&#8217;s survivability &#8211; in my playing I used what items dropped (that I could equip), so these comparisons aren&#8217;t entirely &#8220;fair&#8221; in that regard, but I still think my points are valid. It&#8217;s also worth mentioning that I didn&#8217;t try leveling up my characters as much as possible in each area, nor did I loot every chest I found etc, so my characters were (all) weaker and less equipped than I&#8217;d imagine most players to be&#8230; so do keep this in mind when reading my thoughts below, I just wanted to make sure my characters had to work for their kills, and see what the experience would be like.</p>
<ol>
<li><strong>Demon Hunter</strong>:</li>
<ul>
<li>best (least annoying) male voice so far, looks pretty cool, and who doesn&#8217;t like the idea of dual-wielding crossbows</li>
<li>felt a bit weak at the start of the game, got a lot stronger/easier as the game progressed and I leveled up</li>
<li>personally not fond of having to keep running away from enemies (so they can&#8217;t hit me) while shooting them</li>
<li><a title="Rapid Fire" href="http://www.diablowiki.net/Rapid_Fire" target="_blank">Rapid Fire</a> works best if you hold down the key/mouse-button to use it, rather than single casting it (silly me) &#8211; does a fairly good job of taking down big mobs or groups of them</li>
<li>Skeleton King battle felt relatively easy &#8211; the <a title="Diablo 3 Chakram" href="http://www.diablowiki.net/Chakram" target="_blank">Chakram</a> took care of the skeletons he summoned, and being ranged kept me out of (most of) his attacks<span id="more-602"></span></li>
</ul>
<li><strong>Witch Doctor</strong>:</li>
<ul>
<li>not fond of the (male) voice &#8211; not sure what I&#8217;d expect/prefer instead</li>
<li>I don&#8217;t like the look of the witch doctor&#8230; I know it&#8217;s part of his character , but his twitching makes me think of an old man, hit masks look silly and mojos look like rubber chickens</li>
<li>felt quite strong all round, between the poison from the darts (doing damage over time) and Zombie Dogs, multiple mobs were getting damaged with minimal effort</li>
<li><a title="Summon Zombie Dogs" href="http://www.diablowiki.net/Summon_Zombie_Dogs" target="_blank">Summon Zombie Dogs</a> was a real game changer &#8211; they obstruct mobs from getting to you, and mobs attack them&#8230; so you don&#8217;t have to keep running away as much (see Demon Hunter)</li>
<li><a title="Horrify" href="http://www.diablowiki.net/Horrify" target="_blank">Horrify</a> was also quite handy at keeping mobs away &#8211; even worked on some rare mobs and mini-bosses</li>
<li>ran low on mana fairly often, later in the game  &#8211; definitely think mana-regen gear is be needed (admittedly I kept using my Poison Dart spell, rather than a bow)</li>
<li>Skeleton King battle was also relatively easy &#8211; the dogs occupied the mobs and got in his way, I kept back and kept shooting at him</li>
</ul>
<li><strong>Barbarian</strong>:</li>
<ul>
<li title="Rapid Fire">looks like an oaf, sounds like an oaf, and reminds me of the ogres in Warcraft</li>
<li>starts off strong &#8211; I was very excited when the first few mobs I attacked splatted and went flying, but not so good when surrounded by mobs, even with <a title="Cleave" href="http://www.diablowiki.net/Cleave" target="_blank">Cleave</a> it just didn&#8217;t help, felt like I was taking damage way too easily (died on two occasions to two <a title="Unburied" href="http://www.diablowiki.net/Unburied" target="_blank">Unburied</a>s) &#8211; found myself running away from mobs and trying to take them on one at a time</li>
<li title="Summon Zombie Dogs">it seemed like <a title="Summon Zombie Dogs" href="http://www.diablowiki.net/Summon_Zombie_Dogs" target="_blank">health globe</a>s weren&#8217;t dropping (maybe I just needed them more than with the other classes?) &#8211; taking damage (being melee) while not gaining life is a recipe for disaster&#8230; definitely think life gain, or more armor, would be needed</li>
<li title="Summon Zombie Dogs"><a title="Leap" href="http://www.diablowiki.net/Leap" target="_blank">Leap</a> is a great ability for doing damage to a bunch of mobs, getting away from mobs, or for moving around the map a bit easier (don&#8217;t forget you can jump up and down levels)</li>
<li title="Summon Zombie Dogs">got frustrated several times with a mob that would set up out in front of me (especially in a doorway) while I was targeting another mob &#8211; my character would just stand there, unable to move toward and attack the targeted, while taking damage from the mob in front of you &#8211; something to keep an eye out for :/ (ranged classes would shoot toward the targeted mob, and hit the mob in front of you in the process)</li>
<li>Skeleton King battle was not fun at all &#8211; having to be in melee range meant I was taking all of his attacks while only dishing out my own, plus had the extra skeletons to contend with (which also weren&#8217;t dropping health globes!)</li>
</ul>
<li><strong>Wizard</strong>:</li>
<ul>
<li title="Rapid Fire">quite an annoying &#8220;better-than-you&#8221; voice &#8211; fits his character, just not sure I want to listen to it all game long</li>
<li>seems to do quite a bit of damage high and low level</li>
<li title="Summon Zombie Dogs">the &#8220;Signature&#8221; abilities don&#8217;t cost mana (see Witch Doctor), which is great</li>
<li title="Summon Zombie Dogs"><a title="Shock Pulse" href="http://diablowiki.net/Shock_Pulse" target="_blank">Shock Pulse</a> (free to cast) and <a title="Arcane Orb" href="http://diablowiki.net/Arcane_Orb" target="_blank">Arcane Orb</a> are great for clearing out passages, or when swamped by mobs &#8211; especially when you spam them ;)</li>
<li title="Summon Zombie Dogs"><a title="Disintegrate" href="http://www.diablowiki.net/Disintegrate" target="_blank">Disintegrate</a> does some serious damage, but is very mana hungry, so will probably need some mana regen for it</li>
<li>felt much easier to take on multiple (even special) mobs and bosses than with the Barbarian &#8211; being ranged gives you a big advantage</li>
<li>Skeleton King took a little longer than some of the classes, but was easy enough &#8211; kill the skeletons with Shock Pulse, and keep your distance from him</li>
</ul>
<li><strong>Monk</strong>:</li>
<ul>
<li title="Rapid Fire">not as rewarding as the Barbarian when melee&#8217;ing mobs</li>
<li>seems a bit strange to have two swords equipped (to increase your weapon damage), but then run around punching mobs</li>
<li title="Summon Zombie Dogs"><a title="Deadly Reach" href="http://www.diablowiki.net/Deadly_Reach" target="_blank">Deadly Reach</a> gives you some ranged attack, and generates Spirit</li>
<li title="Summon Zombie Dogs"><a title="Cyclone Strike" href="http://www.diablowiki.com/Cyclone_Strike" target="_blank">Cyclone Strike</a> is a nice way of dealing with a bunch of mobs, but costs a lot of Spirit</li>
<li title="Summon Zombie Dogs"><a title="Dashing Strike" href="http://www.diablowiki.net/Dashing_Strike" target="_blank">Dashing Strike</a> is handy for getting to, or away, from mobs (a bit like Barbarian&#8217;s Leap)</li>
<li title="Disintegrate">would definitely benefit from passive Spirit gain</li>
<li>took on groups of mobs (even three <a title="Unburied" href="http://www.diablowiki.net/Unburied" target="_blank">Unburied</a>s at once &#8211; see Barbarian) quite fine</li>
<li>Mantras might be useful, but I&#8217;m not sure they&#8217;re worth a skill slot and having to recast them every 3 mins (or every 7 mins if you spend a passive skill on them)</li>
<li>Skeleton King wasn&#8217;t easy &#8211; being melee you still take lots of damage &#8211; but having a (mini)ranged attack sure helped!</li>
</ul>
</ol>
<p>I thought Monk was going to be my class of choice &#8211; being able to handle groups of mobs, attack ranged, have healing spells, and <a title="Seven-Sided Strike" href="http://www.diablowiki.net/Seven_Sided_Strike" target="_blank">Seven-Sided Strike</a> is awesome but just such a later game skill &#8211; but I think I&#8217;m most fond of the Demon Hunter or Witch Doctor (only really due to his Zombie Dogs which make things easier).</p>
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		<title>Diablo Lore + Diablo 2 Postmortem</title>
		<link>http://www.hypn.za.net/blog/2012/01/16/diablo-lore-diablo-12-postmortem/</link>
		<comments>http://www.hypn.za.net/blog/2012/01/16/diablo-lore-diablo-12-postmortem/#comments</comments>
		<pubDate>Mon, 16 Jan 2012 09:49:13 +0000</pubDate>
		<dc:creator>Hypn</dc:creator>
				<category><![CDATA[Diablo 3]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.hypn.za.net/blog/?p=593</guid>
		<description><![CDATA[Diablo 3 is due out this year, possibly even next month, and I for one am looking forward to it! I play a lot of World of Warcraft, mainly working the Auction House and making gold, and Diablo 3 is going to have a &#8220;real money&#8221; Auction House. It probably wont make me rich, but [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Diablo 3</strong> is due out this year, possibly even next month, and I for one am looking forward to it! I play a lot of World of Warcraft, mainly working the Auction House and making gold, and Diablo 3 is going to have a &#8220;real money&#8221; Auction House. It probably wont make me rich, but it&#8217;s always nice if your hobby generates some income ;)</p>
<p>Back on topic, there&#8217;s a great Gamasutra article titled &#8220;<a title="Diablo 2 Postmortem" href="http://www.gamasutra.com/view/feature/3124/postmortem_blizzards_diablo_ii.php?page=2" target="_blank"><strong>Postmortem: Blizzard&#8217;s Diablo II</strong></a>&#8221; which gives you an inside look in to the development that went in to Diablo 2 and lessons learned from Diablo 1, etc &#8211; some interesting stuff.</p>
<p>Next up are three great YouTube videos by &#8220;<a title="Force Strategy Gaming" href="http://www.youtube.com/user/ForceSC2strategy" target="_blank">Force Strategy Gaming</a>&#8220;, covering the Diablo Lore leading up to Diablo 3, a great way to catchup before the releases:</p>
<p><strong>Part 1 &#8211; Pre-Diablo:</strong><br />
<p><a href="http://www.hypn.za.net/blog/2012/01/16/diablo-lore-diablo-12-postmortem/"><em>Click here to view the embedded video.</em></a></p><span id="more-593"></span></p>
<p><strong>Part 2 &#8211; Diablo 1:</strong><br />
<p><a href="http://www.hypn.za.net/blog/2012/01/16/diablo-lore-diablo-12-postmortem/"><em>Click here to view the embedded video.</em></a></p></p>
<p><strong>Part 3 &#8211; Diablo 2:</strong><br />
<p><a href="http://www.hypn.za.net/blog/2012/01/16/diablo-lore-diablo-12-postmortem/"><em>Click here to view the embedded video.</em></a></p></p>
<p>&nbsp;</p>
]]></content:encoded>
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		<title>Diablo 3 announced!</title>
		<link>http://www.hypn.za.net/blog/2008/06/28/diablo-3-announced/</link>
		<comments>http://www.hypn.za.net/blog/2008/06/28/diablo-3-announced/#comments</comments>
		<pubDate>Sat, 28 Jun 2008 20:49:41 +0000</pubDate>
		<dc:creator>Hypn</dc:creator>
				<category><![CDATA[Diablo 3]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.hypn.za.net/blog/?p=28</guid>
		<description><![CDATA[Blizzard announced Diablo 3 today, at their &#8220;Worldwide Invitational&#8221;. The official Diablo 3 website has also gone live, and has all the relevant information about the game, as well as a 19 minute long gameplay video! It seems good old Deckard Cain is still around, yabbering away as always. Did I mention the terrain (walls/pillars/etc) [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.blizzard.com" target="_blank">Blizzard</a> announced <a href="http://www.blizzard.com/diablo3/" target="_blank">Diablo 3</a> today, at their &#8220;Worldwide Invitational&#8221;. The official Diablo 3 website has also gone live, and has all the relevant information about the game, as well as a 19 minute long gameplay video!</p>
<p style="text-align: center;"><img src="http://www.hypn.za.net/images/diablo3.jpg" alt="Diablo 3" width="400" height="300" /></p>
<p>It seems good old Deckard Cain is still around, yabbering away as always. Did I mention the terrain (walls/pillars/etc) are destructable? While the interface looks very similar to Diablo 2&#8242;s, it&#8217;s been changed to make it easier to switch between skills and abilities. So far this game looks incredible.</p>
]]></content:encoded>
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