Thoughts on Diablo 3 (beta) classes
Published on January 25th, 2012 by Hypn. Filed under Diablo 3, games | No CommentsThese are some of my thoughts on the difference Diablo 3 classes. I’m not a serious gamer, and this isn’t an attempt at theory crafting or suggesting that any of the classes are imbalanced. Item drops are random, and can make a huge difference to the damage your character does as well as it’s survivability – in my playing I used what items dropped (that I could equip), so these comparisons aren’t entirely “fair” in that regard, but I still think my points are valid. It’s also worth mentioning that I didn’t try leveling up my characters as much as possible in each area, nor did I loot every chest I found etc, so my characters were (all) weaker and less equipped than I’d imagine most players to be… so do keep this in mind when reading my thoughts below, I just wanted to make sure my characters had to work for their kills, and see what the experience would be like.
- Demon Hunter:
- best (least annoying) male voice so far, looks pretty cool, and who doesn’t like the idea of dual-wielding crossbows
- felt a bit weak at the start of the game, got a lot stronger/easier as the game progressed and I leveled up
- personally not fond of having to keep running away from enemies (so they can’t hit me) while shooting them
- Rapid Fire works best if you hold down the key/mouse-button to use it, rather than single casting it (silly me) – does a fairly good job of taking down big mobs or groups of them
- Skeleton King battle felt relatively easy – the Chakram took care of the skeletons he summoned, and being ranged kept me out of (most of) his attacks

